

You probably do not want to break PreCombines globally and then head to Downtown Boston to do pew, pew, pew sessions with Super Mutants. Then, in Nexus Mod Manager, select Fallout 4 to see a list of installed mods. Just remember that FO4 performance is troublesome at best, especially around Boston. If you want to build everything else manually, then mix and max is 100% possible. You can create extra scrap with those plots. However, Sim Settlements and it's Industrial Revolution plots have their own systems in place. If you can't scrap something with that, then it is part of PreCombines.ĭo you really want to scrappity scrappy scrap everything, or would extra scarp sources do the trick? There are standalone mods for custom scrapping benches in Nexus, though they still obay the cap. I have a relatively good system, but I stick with Extra Selections from Place Everywhere mod.

If you would use the INI-setting to disable PreCombines globally from the game, then that would also force game to load all previously merged NIF-files as individual NIFs. Scrapping mods will disable those from settlements. Also keep in mind that game uses PreCombined meshes.
